![]() ![]() This is pretty useful for managing different versions of Unity or multiple projects in an easy enough way. Unity Hub is the application distributed by Unity to manage your projects and installations. ![]() If not, just copying your files over with cloud storage or a flash drive will work just fine. It's probably best to do this with some form of version control if you're familiar with that. You need to get all the source code for your game copied from whatever computer you have been working on over to the Mac where you are trying to build your game. It's been successful every time I've done this, but it's possible to manually configure the Xcode install location from Unity if you need to. Unity tries to auto-detect an Xcode install, so that's just another good reason to take care of this one first. Unity will output an Xcode project when you build for iOS, and then your actual final game will be built from Xcode. Xcode is a development environment provided by Apple. Head over to the App Store and search for Xcode. Go ahead and kick this one off first because it takes some time. You can get by without an iPhone for this by relying on simulators, but you will at least need a computer running Mac OS. So follow along with a ten step checklist to get that beautiful game you've written out on iPhones and iPads in the hands of even more players. The process of going from developing in a Windows environment to building and deploying your game on a Mac had a little bit of a learning curve, so I figured I would document it for myself and others who might need something to reference in the future. In addition to historically not having Apple phones, we have always developed our Unity games while working on Windows machines. So Matt and I made the decision to bite the bullet and pay to get our content out there. We also started to take notice that Apple had a pretty good market share for most of our friends and family that we wanted to share our games with. Over the last couple years, though, I have switched to having an iPhone. The Google Play Store only wanted a one-time $25 fee, and we were all Android users back in the day. Historically, we have avoided publishing our games on the Apple App Store since there is a recurring cost of $99 per year associated with having the required developer account. ![]() If you're used to working on Windows but want to deploy your Unity game for iOS, read up on our step by step guide. ![]()
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